LEVEL 02 / THE PROOFEVERY BYTE. ALL GAME.
The package includes the maze, character drawing, controls, and game logic. The browser reconstructs the compressed bytes, checks their hashes, and runs the restored game in an isolated frame.
—Compressed bytes
A self-contained game. No external fonts, image files, or game libraries to lose.
—Data chunks
Each piece has its own integrity check. A missing or changed piece stops loading.
SHA-256Verified twice
The compressed package and restored HTML must match the approved fingerprints.
3Finalized transactions
Two game-data transactions and one root manifest.
13,532Restored bytes
The original game HTML, restored exactly after decompression.
THE INSCRIPTION RECORD
- Network
- Solana mainnet
- Finalized slot
- 447329424
- Compressed package SHA-256
a69f48229578377793952387046a7bee3f226dd6053143d52fa5d7ae2a1c8c2d- Restored game SHA-256
2ef4c749c23f3a5059a86b383d9f5d784c1381140e5a406f1e202fd5834b0caa
GAME→GZIP→CHUNKS→VERIFY→PLAY
What is live today?
The game is inscribed in three finalized Solana transactions: two data chunks and a root manifest. This website fetches those transactions through its read-only RPC proxy, verifies every chunk and both package hashes, and restores the game. Historical data access depends on an RPC provider with the relevant transaction history.
Does gameplay happen on-chain?
No. The intended on-chain artifact is the game's code and assets. Your browser runs gameplay locally. Moving, scoring, and losing a life do not send transactions.
Can the inscribed version be changed?
Finalized transaction payloads cannot be edited. A corrected build would require a new inscription, with its own root and fingerprints. The inscribed build is fixed; the surrounding website can still be updated.